#ifndef _INPUTS_H_
#define _INPUTS_H_

namespace Engine2D
{
    class Inputs
    {
    public:
        static bool IsKeyDown(int key);
        static bool IsKeyPressed(int key);
        static bool IsKeyReleased(int key);
        static float MouseXPos();
        static float MouseYPos();
        static float MouseWheel();
        static float MouseWheelH();
        static bool IsMouseDown(int key);   
        static bool IsMouseClicked(int key);  
        static bool IsMouseReleased(int key); 
        static float GetWindowWidth();
        static float GetWindowHeight();
    };
} // namespace Engine2D


#endif